Just got #2 in the world (for now) on "Steampunk Match". Very impressive what's possible in the browser. No way I would've thought this was AI generated. It was much higher quality than the vibe coded games out of Claude. The best outcome would be for this to enable some new weird games that wouldn't have gotten made otherwise, and also to bankrupt games that basically operate as casinos.
No, this is exactly what Claude vibe codes, this is definitely a one-shot Claude style game (assuming it looks up a decent pixel art pack).
LLMs are pretty decent these days at making standard game clones like this, you just have to add a system prompt about making it look like a real indie-style pixel art game instead of just letting it make it's standard "web game" style. I assume google has a good background system prompt/harness to do this automatically.
I don't know, it seems like it's just fun thing to play around with. I don't think serious things are meant to be built on this.
I often want to play simple games like Pacman, space invader, breakout, tetris or some other random iteration. Sometimes there are non-spammy simple versions of this game but often there aren't. This seems like a pretty cool fix. And if they disappear in the future, who cares?
You can build standard games now, and there is a waitlist for Unity Spark. But there are demos of Unity Spark games now, if you want to see what will be possible.
I was able to spin up a couple of games really quickly--a 2D cosy space exploration game, and a snarky sci fi trivia game. I'd say the the writting for the humorous trivia questions and the cosy interactions was reasonable--this isn't a tool that can only do reskins of old school arcade games. In addition to music and graphics it can do text to speech.
It's still an experiment, simultaneous impressive, and frustrating, with rather unexpectedly low prompt compliance. But, beta.
It really doesn't seem to like shifting from multiplayer to solo play. It seems like you ought to have a strong opinion upfront. (again, early days)
It's natural to think of this quick and easy tool for playing game, but I suspect part of the eventual value will be learning tools and "self gamification" I could imagine doing a variant of my trivial game for memorization or language learning.
>How long until someone makes a tiktok-style game platform?
Well to your point, youtube already has these little mini games that exist in portrait mode. Seems like something is liminally out there pointing in that direction.
Environmental impact aside, that seems way less harmful than TikTok, though. You'll probably play the average game for longer than you watch the average TikTok video, meaning that your attention span won't be that bad.
You also have to actively use your game for most games, unlike TikTok videos which you can just watch with your brain turned off.
Best case scenario for this is...replace Roblox with games that don't have reward systems solely based on you playing as long as possible. We are losing a generation of children to these games.
I predict a very orthogonal outcome. This is an interesting experiment. If it gains some traction, Roblox and Minecraft are both very well situated to build a similar product and dominate the market.
> To keep the experience safe and welcoming, every published game undergoes safety screenings aligned with our Community Guidelines, along with user reporting.
Kind of cringe. I mean I suppose its one thing to stop people making CSAM but safety screens make it sound like you can't have any sort of mature game? Gore, violence, drugs, suggestive themes or nudity etc all disallowed or something? Everyone has to make a T for Teen game?
I've always found Google Slides to be a great way to create cute, personal games. It requires no coding, and anyone can play them easily in their browser. Seeing what people are able to do with a simple presentation (PowerPoint, if you will) has been repeatedly eye-opening every time I've seen one.
I'm a bit worried that Google Slides-games will fall out of fashion now ;(
If you want to try this but with free multiplayer servers check out https://snack.game (my site)
I also didn't bother with in-app game dev for now since I figured your local agents will be better. So for now you just develop locally with a CLI and your favorite subsidized model.
Google seems to have some desire to enter the gaming world, with Stadia before this.
Perhaps it's their culture of letting engineers experiment with stuff during work hours that also led to Gmail, Maps, etc. and the mobile game ad market is certainly big.
I guess this mainly competes with mobile games, most of which are mediocre at best and aim to get a few "whale users" to spend inordinate amounts of money on coins, gems, or whatever in-game currency.
Maybe the theory is that those games are so easy to vibe-code that completely democratizing it will lead to enough of a flood of games?
And a few will stand out and become Candy Crush-sized successes?
Or perhaps it's the idea that if you can have millions of extremely niche games, each may have a few hardcore fans because it caters to their specific interests (the same way Kindle Direct Publishing enabled hyper-niche literary genres)
Since this thread will contain the intersection of people interested in coding games and people interested in AI, can I ask whether the latest AI coding tools can help someone vibe code a simple low-poly 3D game? I only ever used Twine before.
Yep. Simplest is browser game with three.js, the only lib you need. But for low-poly 3D, you can basically tell the frontier LLMs to build yourself the rasteriser itself in whatever language you want (not recommending it, just saying they're that good). Literally just put your comment into Claude Code or Codex and see it do it.
I'm usually very pro AI and the idea that people could vibe code their own games which combine exactly the things they enjoy appeals to me so was quite excited for this.
I played a few editors picks. "Westbound Frontier" is a kind of RTS. On mobile all the windows open on top of eachother and the text is very hard to read. The amount of resource required to build the first building after town hall was way too high by and you had to wait ages to do anything. There was an infuriating AI sound track singing "ooo-wee-ooo". 0/10 from me, broken and not fun.
Next I tried volcano run, a 3D infinite runner. Not my kind of game but a nice aesthetic and it actually worked. After about 30 seconds though the graphics changed to a really low contrast mode (night?) and I couldn't see the rocks I was supposed to dodge. 2/10.
Honestly genuinely a bit shocked Google launched this. It's obviously not ready, the "Editor" who picked these games should have known that. I am not sure if this is some kind of set of skills for Gemini or a fine tune or just a prompt but it certainly feels very low effort and embarrassing.
> Honestly genuinely a bit shocked Google launched this.
Every "AI + Google" product is pretty much like this, impressive to people who basically have no other skills than "talking about stuff others click on video links for" but falls apart to any sort of quality checks, and most of time isn't even internally consistent and coherent.
There's already Youtube games (youtube.com/playables), where all games are hyper casual ad-driven low-effort games published by companies like Voodoo or SayGames. I believe Playground would compete with those more than with regular PC games. There's no way slop from regular people could be worse than what's already out there for mobile.
Am I the only one that feels repulsed by this kind of offerings?
Im not sure how to justify the feeling. Maybe it's that I expect more than entertainment out of creative works (which I consider games to be), but this... Corporate slop firehose seems fundamentally empty in a way that raises goosebumps, like a black mirror episode.
I was repulsed too at first, but honestly cheap build-your-own-video-game tools have been out there since the 90s at least. This is just the modern version. Fine.
I could see microgames creep into social media feeds maybe. That's what this allows for. Games that might be novel for a few minutes. Some folks will put in the effort to make a modern multi-hour game here but very few, like their player-base.
Also, prototyping! Maybe it's good for that (just don't share it publicly).
I don't care at all about it being used about porn, or ads, or corporate videos, that kind of stuff is soulless by definition.
And I don't have a problem with AI assistance in creative work.
What horrifies me is the picture of someone absent mindlessly placing a half formed thought into a textbox and people consuming it, no deep thinking at all involved in neither creators nor users. It's the mental equivalent of the wall-e humans.
I had an idea for a small game for ages, never the time for it and now i'm vibing on it randomly because its fun.
How much finetuning/prompting would you allow me until you think its reasonable? One prompt? Or a certain amount of resources i put in?
Don't get me wrong, i'm curious on when you think a certain quality is reached. I ask this myself too. Like i have a lot of experience in the area of game development, game mechanics, programming and usability. Now the game itself i adjust constantly because i have a lot of strong opinions.
But will this ever be something i might release for free and people get a benefit out of this?
Many people do many absent minded activities with no deep thinking. Social Media sites are now in a big part about that, feeding pointless low effort distraction.
You may analyze why do people seek such a thing and feel compassion. and what should humans do instead? Why? Is there an objective answer?
It's honestly both very funny as well as very sad that one of the most unbelievable aspects of that is them taxing the AI pornography industry. Given that being a Rick&Morty spinoff means that Prez Curtis has plenty of outlandish aspects to it already, yet suspending one's disbelief about an industry actually getting taxed kinda goes over the limit.
I do kind of believe this is the "end game" at this point.
"Friend-slop" has already proven wildly successful, and significantly lower effort than AAA games.
Combine this with the fact your game will be stolen and put into Roblox, it really feels like we're approaching a era of just rapidly produced games that live for weeks rather than years.
There's multiple reasons people play games. Some people are competitive and play a game thousands of hours to get better at it. So there's always a market for longer lasting games.
Yeah agreed, I was talking to a friend few years ago when Google first wiped out blogging by taking over the blog content and showing snippets instead of real links.
Obviously the end-game is for the companies to automate all the text, games, and software so you just go to their feed and pay them a monthly instead of individuals making making this content.
Let developers use your models and tools and build stuff with it. Why own everything.
Google has too much already and in my opinion they have no business owning a gaming platform.
I often want to play simple games like Pacman, space invader, breakout, tetris or some other random iteration. Sometimes there are non-spammy simple versions of this game but often there aren't. This seems like a pretty cool fix. And if they disappear in the future, who cares?
I was able to spin up a couple of games really quickly--a 2D cosy space exploration game, and a snarky sci fi trivia game. I'd say the the writting for the humorous trivia questions and the cosy interactions was reasonable--this isn't a tool that can only do reskins of old school arcade games. In addition to music and graphics it can do text to speech.
It's still an experiment, simultaneous impressive, and frustrating, with rather unexpectedly low prompt compliance. But, beta.
It really doesn't seem to like shifting from multiplayer to solo play. It seems like you ought to have a strong opinion upfront. (again, early days)
It's natural to think of this quick and easy tool for playing game, but I suspect part of the eventual value will be learning tools and "self gamification" I could imagine doing a variant of my trivial game for memorization or language learning.
Play a little game, then when you're done it generates a new one based on what you've enjoyed. Repeat ad infinitum.
Well to your point, youtube already has these little mini games that exist in portrait mode. Seems like something is liminally out there pointing in that direction.
Haven't followed them too closely, but wouldn't be surprised if they'd added LLM tools to the platform.
You also have to actively use your game for most games, unlike TikTok videos which you can just watch with your brain turned off.
Do you really think Google cares about gameplay in the same likes of, say, Nintendo?
> To keep the experience safe and welcoming, every published game undergoes safety screenings aligned with our Community Guidelines, along with user reporting.
Kind of cringe. I mean I suppose its one thing to stop people making CSAM but safety screens make it sound like you can't have any sort of mature game? Gore, violence, drugs, suggestive themes or nudity etc all disallowed or something? Everyone has to make a T for Teen game?
I'm a bit worried that Google Slides-games will fall out of fashion now ;(
I also didn't bother with in-app game dev for now since I figured your local agents will be better. So for now you just develop locally with a CLI and your favorite subsidized model.
Perhaps it's their culture of letting engineers experiment with stuff during work hours that also led to Gmail, Maps, etc. and the mobile game ad market is certainly big.
I guess this mainly competes with mobile games, most of which are mediocre at best and aim to get a few "whale users" to spend inordinate amounts of money on coins, gems, or whatever in-game currency.
Maybe the theory is that those games are so easy to vibe-code that completely democratizing it will lead to enough of a flood of games?
And a few will stand out and become Candy Crush-sized successes?
Or perhaps it's the idea that if you can have millions of extremely niche games, each may have a few hardcore fans because it caters to their specific interests (the same way Kindle Direct Publishing enabled hyper-niche literary genres)
I was out after the slurping sound in the first 1-second.
This looks like it might be very useful indeed!
I played a few editors picks. "Westbound Frontier" is a kind of RTS. On mobile all the windows open on top of eachother and the text is very hard to read. The amount of resource required to build the first building after town hall was way too high by and you had to wait ages to do anything. There was an infuriating AI sound track singing "ooo-wee-ooo". 0/10 from me, broken and not fun.
Next I tried volcano run, a 3D infinite runner. Not my kind of game but a nice aesthetic and it actually worked. After about 30 seconds though the graphics changed to a really low contrast mode (night?) and I couldn't see the rocks I was supposed to dodge. 2/10.
Honestly genuinely a bit shocked Google launched this. It's obviously not ready, the "Editor" who picked these games should have known that. I am not sure if this is some kind of set of skills for Gemini or a fine tune or just a prompt but it certainly feels very low effort and embarrassing.
Every "AI + Google" product is pretty much like this, impressive to people who basically have no other skills than "talking about stuff others click on video links for" but falls apart to any sort of quality checks, and most of time isn't even internally consistent and coherent.
Let the slopocalypse commence.
Im not sure how to justify the feeling. Maybe it's that I expect more than entertainment out of creative works (which I consider games to be), but this... Corporate slop firehose seems fundamentally empty in a way that raises goosebumps, like a black mirror episode.
I could see microgames creep into social media feeds maybe. That's what this allows for. Games that might be novel for a few minutes. Some folks will put in the effort to make a modern multi-hour game here but very few, like their player-base.
Also, prototyping! Maybe it's good for that (just don't share it publicly).
We are in the ara of commoditization and we just have to learn handling it.
And its not just AI 'slop' making it so, its also A LOT of peole having acess to so much more.
The indiegame scene got crazy. As soon there is one new game concept, hundreds of small adjustments to this idea are popping up.
The sorting game thing? Has now a lot of clones/variations.
AI adds more of this for sure, but its not the underlying issue.
If you are disgusted by this, the resources spent on AI adult content would make you mad. But why judge what other people choose to do.
There's an episode of President Curtis where USA is running out of energy and the final solution is to (spoilers) tax AI porn.
And I don't have a problem with AI assistance in creative work.
What horrifies me is the picture of someone absent mindlessly placing a half formed thought into a textbox and people consuming it, no deep thinking at all involved in neither creators nor users. It's the mental equivalent of the wall-e humans.
I had an idea for a small game for ages, never the time for it and now i'm vibing on it randomly because its fun.
How much finetuning/prompting would you allow me until you think its reasonable? One prompt? Or a certain amount of resources i put in?
Don't get me wrong, i'm curious on when you think a certain quality is reached. I ask this myself too. Like i have a lot of experience in the area of game development, game mechanics, programming and usability. Now the game itself i adjust constantly because i have a lot of strong opinions.
But will this ever be something i might release for free and people get a benefit out of this?
You may analyze why do people seek such a thing and feel compassion. and what should humans do instead? Why? Is there an objective answer?
>Playground launches today for users in the U.S. (18+)
"Friend-slop" has already proven wildly successful, and significantly lower effort than AAA games.
Combine this with the fact your game will be stolen and put into Roblox, it really feels like we're approaching a era of just rapidly produced games that live for weeks rather than years.
Obviously the end-game is for the companies to automate all the text, games, and software so you just go to their feed and pay them a monthly instead of individuals making making this content.
You be tripping if you actually think AAA soulless that has filled with agenda is better